Can your graphics card run S.T.A.L.K.E.R. 2: Heart of Chornobyl?
What the developer of S.T.A.L.K.E.R. 2: Heart of Chornobyl states on its own store page, and the settings 16 graphics cards should reach against it, with each card's memory taken into account.
Settings by graphics card
| Graphics card | Expected settings | Memory |
|---|---|---|
| RTX 5090 | 1440p, ultra settings | 32 GB |
| RTX 5080 | 1080p, ultra settings | 16 GB |
| RTX 4090 | 1080p, ultra settings | 24 GB |
| RX 7900 XTX | 1080p, ultra settings | 24 GB |
| RTX 5070 | 1080p, high settings | 12 GB |
| RTX 3080 | 1080p, high settings | 10 GB |
| RX 7800 XT | 1080p, high settings | 16 GB |
| RTX 4070 | 1080p, high settings | 12 GB |
| RTX 3070 Ti | 1080p, high settings | 8 GB |
| RTX 5060 | 1080p, medium settings | 8 GB |
| RTX 4060 Ti | 1080p, medium settings | 8 GB |
| RTX 3060 Ti | 1080p, medium settings | 8 GB |
| B580 | 1080p, medium settings | 12 GB |
| RX 7600 | 1080p, low settings | 8 GB |
| RTX 3060 | 1080p, low settings | 12 GB |
| RX 6600 | 1080p, low settings | 8 GB |
Estimated settings, not measured frame rates. How the estimate is made is explained below.
What S.T.A.L.K.E.R. 2: Heart of Chornobyl asks for
| Specification | Minimum | Recommended |
|---|---|---|
| Processor | Intel Core i7-7700K / AMD Ryzen 5 1600X | Intel Core i7-11700 / AMD Ryzen 7 5800X |
| Graphics | Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB / Intel Arc A750 | Nvidia GeForce RTX 3070 Ti / Nvidia GeForce RTX 4070 / AMD Radeon RX 6800 XT |
| Memory | 16 GB RAM | 32 GB RAM |
| Storage | 160 GB available space | 160 GB available space |
| Operating system | Windows 10 x64 / Windows 11 x64 | Windows 10 x64 / Windows 11 x64 |
Requirements as published by the developer on Steam · Nov 20, 2024.
How these estimates are made, and what they are not
Only one thing on this page is a fact: the requirements table, which is what the developer published on the game's own store page. The settings are an estimate — each card and the cards the publisher names are placed on the same relative performance index, and the result is capped where a card's memory could not sustain it. Nobody benchmarked these exact pairings, which is why you will not find frame-rate figures here: a number invented by a formula would look more precise than anything the method can support. Drivers, the processor beside the card, the storage the game sits on and whatever upscaling you enable all move the real answer.
Other games
The rest of the machine matters too
A card that clears the bar can still be held back by the processor in front of it, and a supply that cannot feed it will shut down mid-session rather than drop frames.