Game compatibility

Can your graphics card run Baldur's Gate 3?

What the developer of Baldur's Gate 3 states on its own store page, and the settings 16 graphics cards should reach against it, with each card's memory taken into account.

Settings by graphics card

Graphics card Expected settings Memory
RTX 5090 4K, ultra settings 32 GB
RTX 5080 4K, ultra settings 16 GB
RTX 4090 4K, ultra settings 24 GB
RX 7900 XTX 4K, ultra settings 24 GB
RTX 5070 1440p, ultra settings 12 GB
RTX 3080 1440p, ultra settings 10 GB
RX 7800 XT 1440p, ultra settings 16 GB
RTX 4070 1440p, ultra settings 12 GB
RTX 3070 Ti 1080p, ultra settings 8 GB
RTX 5060 1080p, ultra settings 8 GB
RTX 4060 Ti 1080p, ultra settings 8 GB
RTX 3060 Ti 1080p, ultra settings 8 GB
B580 1080p, ultra settings 12 GB
RX 7600 1080p, high settings 8 GB
RTX 3060 1080p, high settings 12 GB
RX 6600 1080p, high settings 8 GB

Estimated settings, not measured frame rates. How the estimate is made is explained below.

What Baldur's Gate 3 asks for

Specification Minimum Recommended
Processor Intel I5 4690 / AMD FX 8350 / Snapdragon X EliteIntel i7 8700K / AMD r5 3600
Graphics Nvidia GTX 970 / RX 480 / Intel Arc A380 / Qualcomm Adreno X1 (4GB+ of VRAM)Nvidia 2060 Super / RX 5700 XT / Intel Arc A580 (8GB+ of VRAM)
Memory 8 GB RAM16 GB RAM
Storage 150 GB available space150 GB available space
Operating system Windows 10 64-bitWindows 10 64-bit
DirectX Version 11Version 11

Requirements as published by the developer on Steam · Aug 3, 2023.

rule

How these estimates are made, and what they are not

Only one thing on this page is a fact: the requirements table, which is what the developer published on the game's own store page. The settings are an estimate — each card and the cards the publisher names are placed on the same relative performance index, and the result is capped where a card's memory could not sustain it. Nobody benchmarked these exact pairings, which is why you will not find frame-rate figures here: a number invented by a formula would look more precise than anything the method can support. Drivers, the processor beside the card, the storage the game sits on and whatever upscaling you enable all move the real answer.

Other games

The rest of the machine matters too

A card that clears the bar can still be held back by the processor in front of it, and a supply that cannot feed it will shut down mid-session rather than drop frames.