Can your graphics card run Assassin’s Creed Shadows?
What the developer of Assassin’s Creed Shadows states on its own store page, and the settings 16 graphics cards should reach against it, with each card's memory taken into account.
Settings by graphics card
| Graphics card | Expected settings | Memory |
|---|---|---|
| RTX 5090 | 1440p, ultra settings | 32 GB |
| RTX 5080 | 1440p, ultra settings | 16 GB |
| RTX 4090 | 1440p, ultra settings | 24 GB |
| RX 7900 XTX | 1440p, ultra settings | 24 GB |
| RTX 5070 | 1080p, ultra settings | 12 GB |
| RTX 3080 | 1080p, ultra settings | 10 GB |
| RX 7800 XT | 1080p, ultra settings | 16 GB |
| RTX 4070 | 1080p, ultra settings | 12 GB |
| RTX 3070 Ti | 1080p, high settings | 8 GB |
| RTX 5060 | 1080p, high settings | 8 GB |
| RTX 4060 Ti | 1080p, high settings | 8 GB |
| RTX 3060 Ti | 1080p, high settings | 8 GB |
| B580 | 1080p, high settings | 12 GB |
| RX 7600 | 1080p, medium settings | 8 GB |
| RTX 3060 | 1080p, medium settings | 12 GB |
| RX 6600 | 1080p, medium settings | 8 GB |
Estimated settings, not measured frame rates. How the estimate is made is explained below.
What Assassin’s Creed Shadows asks for
| Specification | Minimum | Recommended |
|---|---|---|
| Processor | INTEL® Core TM i7 8700K AMD RYZEN 5 3600 | Intel® Core™ i5 11600k/AMD Ryzen™ 5 5600x |
| Graphics | NVIDIA® GEFORCE GTX 1650 4GB / AMD RX-5500 XT 8GB / INTEL® ARC TM A380 6GB (REBAR ON)" | Nvidia® GeForce RTX™ 3060Ti 8GB/AMD Radeon™ RX 6700 XT 12GB/Intel® Arc™ B580 12GB (REBAR ON) |
| Memory | 16 GB RAM | 16 GB RAM |
| Storage | 115 GB available space | 115 GB available space |
| Operating system | Windows 10/11 | Windows 10/11 |
| DirectX | Version 12 | Version 12 |
Requirements as published by the developer on Steam · Mar 19, 2025.
How these estimates are made, and what they are not
Only one thing on this page is a fact: the requirements table, which is what the developer published on the game's own store page. The settings are an estimate — each card and the cards the publisher names are placed on the same relative performance index, and the result is capped where a card's memory could not sustain it. Nobody benchmarked these exact pairings, which is why you will not find frame-rate figures here: a number invented by a formula would look more precise than anything the method can support. Drivers, the processor beside the card, the storage the game sits on and whatever upscaling you enable all move the real answer.
Other games
The rest of the machine matters too
A card that clears the bar can still be held back by the processor in front of it, and a supply that cannot feed it will shut down mid-session rather than drop frames.