Can your graphics card run ELDEN RING?
What the developer of ELDEN RING states on its own store page, and the settings 16 graphics cards should reach against it, with each card's memory taken into account.
Settings by graphics card
| Graphics card | Expected settings | Memory |
|---|---|---|
| RTX 5090 | 4K, ultra settings | 32 GB |
| RTX 5080 | 4K, ultra settings | 16 GB |
| RTX 4090 | 4K, ultra settings | 24 GB |
| RX 7900 XTX | 4K, ultra settings | 24 GB |
| RTX 5070 | 4K, ultra settings | 12 GB |
| RTX 3080 | 1440p, ultra settings | 10 GB |
| RX 7800 XT | 1440p, ultra settings | 16 GB |
| RTX 4070 | 1440p, ultra settings | 12 GB |
| RTX 3070 Ti | 1080p, ultra settings Held back by its 8 GB of memory | 8 GB |
| RTX 5060 | 1080p, ultra settings Held back by its 8 GB of memory | 8 GB |
| RTX 4060 Ti | 1080p, ultra settings Held back by its 8 GB of memory | 8 GB |
| RTX 3060 Ti | 1080p, ultra settings Held back by its 8 GB of memory | 8 GB |
| B580 | 1440p, ultra settings | 12 GB |
| RX 7600 | 1080p, ultra settings | 8 GB |
| RTX 3060 | 1080p, ultra settings | 12 GB |
| RX 6600 | 1080p, ultra settings | 8 GB |
Estimated settings, not measured frame rates. How the estimate is made is explained below.
Where a card is held back by memory rather than speed, it is because past that point frame times collapse instead of degrading — raw performance alone would overstate the answer.
What ELDEN RING asks for
| Specification | Minimum | Recommended |
|---|---|---|
| Processor | INTEL CORE I5-8400 or AMD RYZEN 3 3300X | INTEL CORE I7-8700K or AMD RYZEN 5 3600X |
| Graphics | NVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GB | NVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB |
| Memory | 12 GB RAM | 16 GB RAM |
| Storage | 60 GB available space | 60 GB available space |
| Operating system | Windows 10 | Windows 10/11 |
| DirectX | Version 12 | Version 12 |
Requirements as published by the developer on Steam · Feb 24, 2022.
How these estimates are made, and what they are not
Only one thing on this page is a fact: the requirements table, which is what the developer published on the game's own store page. The settings are an estimate — each card and the cards the publisher names are placed on the same relative performance index, and the result is capped where a card's memory could not sustain it. Nobody benchmarked these exact pairings, which is why you will not find frame-rate figures here: a number invented by a formula would look more precise than anything the method can support. Drivers, the processor beside the card, the storage the game sits on and whatever upscaling you enable all move the real answer.
Other games
The rest of the machine matters too
A card that clears the bar can still be held back by the processor in front of it, and a supply that cannot feed it will shut down mid-session rather than drop frames.