Game compatibility

Can your graphics card run ELDEN RING?

What the developer of ELDEN RING states on its own store page, and the settings 16 graphics cards should reach against it, with each card's memory taken into account.

Settings by graphics card

Graphics card Expected settings Memory
RTX 5090 4K, ultra settings 32 GB
RTX 5080 4K, ultra settings 16 GB
RTX 4090 4K, ultra settings 24 GB
RX 7900 XTX 4K, ultra settings 24 GB
RTX 5070 4K, ultra settings 12 GB
RTX 3080 1440p, ultra settings 10 GB
RX 7800 XT 1440p, ultra settings 16 GB
RTX 4070 1440p, ultra settings 12 GB
RTX 3070 Ti 1080p, ultra settings Held back by its 8 GB of memory8 GB
RTX 5060 1080p, ultra settings Held back by its 8 GB of memory8 GB
RTX 4060 Ti 1080p, ultra settings Held back by its 8 GB of memory8 GB
RTX 3060 Ti 1080p, ultra settings Held back by its 8 GB of memory8 GB
B580 1440p, ultra settings 12 GB
RX 7600 1080p, ultra settings 8 GB
RTX 3060 1080p, ultra settings 12 GB
RX 6600 1080p, ultra settings 8 GB

Estimated settings, not measured frame rates. How the estimate is made is explained below.

Where a card is held back by memory rather than speed, it is because past that point frame times collapse instead of degrading — raw performance alone would overstate the answer.

What ELDEN RING asks for

Specification Minimum Recommended
Processor INTEL CORE I5-8400 or AMD RYZEN 3 3300XINTEL CORE I7-8700K or AMD RYZEN 5 3600X
Graphics NVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GBNVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB
Memory 12 GB RAM16 GB RAM
Storage 60 GB available space60 GB available space
Operating system Windows 10Windows 10/11
DirectX Version 12Version 12

Requirements as published by the developer on Steam · Feb 24, 2022.

rule

How these estimates are made, and what they are not

Only one thing on this page is a fact: the requirements table, which is what the developer published on the game's own store page. The settings are an estimate — each card and the cards the publisher names are placed on the same relative performance index, and the result is capped where a card's memory could not sustain it. Nobody benchmarked these exact pairings, which is why you will not find frame-rate figures here: a number invented by a formula would look more precise than anything the method can support. Drivers, the processor beside the card, the storage the game sits on and whatever upscaling you enable all move the real answer.

Other games

The rest of the machine matters too

A card that clears the bar can still be held back by the processor in front of it, and a supply that cannot feed it will shut down mid-session rather than drop frames.