Game compatibility

Can your graphics card run Indiana Jones and the Great Circle?

What the developer of Indiana Jones and the Great Circle states on its own store page, and the settings 16 graphics cards should reach against it, with each card's memory taken into account.

Settings by graphics card

Graphics card Expected settings Memory
RTX 5090 1440p, ultra settings 32 GB
RTX 5080 1080p, ultra settings 16 GB
RTX 4090 1080p, ultra settings 24 GB
RX 7900 XTX 1080p, ultra settings 24 GB
RTX 5070 1080p, high settings 12 GB
RTX 3080 1080p, medium settings Held back by its 10 GB of memory10 GB
RX 7800 XT 1080p, high settings 16 GB
RTX 4070 1080p, high settings 12 GB
RTX 3070 Ti 1080p, medium settings 8 GB
RTX 5060 1080p, medium settings 8 GB
RTX 4060 Ti 1080p, medium settings 8 GB
RTX 3060 Ti 1080p, medium settings 8 GB
B580 1080p, medium settings 12 GB
RX 7600 1080p, low settings 8 GB
RTX 3060 1080p, low settings 12 GB
RX 6600 1080p, low settings 8 GB

Estimated settings, not measured frame rates. How the estimate is made is explained below.

Where a card is held back by memory rather than speed, it is because past that point frame times collapse instead of degrading — raw performance alone would overstate the answer.

What Indiana Jones and the Great Circle asks for

Specification Minimum Recommended
Processor Intel Core i7-10700K @ 3.8 GHz or better or AMD Ryzen 5 3600 @ 3.6 GHz or betterIntel Core i7-12700K @ 3.6 GHz or better or AMD Ryzen 7 7700 @ 3.8 GHz or better
Graphics NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB or Intel Arc A580NVIDIA GeForce RTX 3080Ti 12 GB or AMD Radeon RX 7700XT 12 GB
Memory 16 GB RAM32 GB RAM
Storage 120 GB available space120 GB available space
Operating system Windows 10Windows 10

Requirements as published by the developer on Steam · Dec 8, 2024.

rule

How these estimates are made, and what they are not

Only one thing on this page is a fact: the requirements table, which is what the developer published on the game's own store page. The settings are an estimate — each card and the cards the publisher names are placed on the same relative performance index, and the result is capped where a card's memory could not sustain it. Nobody benchmarked these exact pairings, which is why you will not find frame-rate figures here: a number invented by a formula would look more precise than anything the method can support. Drivers, the processor beside the card, the storage the game sits on and whatever upscaling you enable all move the real answer.

Other games

The rest of the machine matters too

A card that clears the bar can still be held back by the processor in front of it, and a supply that cannot feed it will shut down mid-session rather than drop frames.