Game compatibility

Can your graphics card run Monster Hunter Wilds?

What the developer of Monster Hunter Wilds states on its own store page, and the settings 16 graphics cards should reach against it, with each card's memory taken into account.

Settings by graphics card

Graphics card Expected settings Memory
RTX 5090 4K, ultra settings 32 GB
RTX 5080 1440p, ultra settings 16 GB
RTX 4090 1440p, ultra settings 24 GB
RX 7900 XTX 1440p, ultra settings 24 GB
RTX 5070 1440p, ultra settings 12 GB
RTX 3080 1080p, ultra settings 10 GB
RX 7800 XT 1080p, ultra settings 16 GB
RTX 4070 1080p, ultra settings 12 GB
RTX 3070 Ti 1080p, ultra settings 8 GB
RTX 5060 1080p, ultra settings 8 GB
RTX 4060 Ti 1080p, ultra settings 8 GB
RTX 3060 Ti 1080p, high settings 8 GB
B580 1080p, high settings 12 GB
RX 7600 1080p, high settings 8 GB
RTX 3060 1080p, high settings 12 GB
RX 6600 1080p, high settings 8 GB

Estimated settings, not measured frame rates. How the estimate is made is explained below.

What Monster Hunter Wilds asks for

Specification Minimum Recommended
Processor Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
Graphics NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB)NVIDIA® GeForce® RTX 2060 Super(VRAM 8GB) or AMD Radeon™ RX 6600(VRAM 8GB)
Memory 16 GB RAM16 GB RAM
Storage 75 GB available space75 GB available space
Operating system Windows®10 (64-bit Required)/Windows®11 (64-bit Required)Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
DirectX Version 12Version 12

Requirements as published by the developer on Steam · Feb 27, 2025.

rule

How these estimates are made, and what they are not

Only one thing on this page is a fact: the requirements table, which is what the developer published on the game's own store page. The settings are an estimate — each card and the cards the publisher names are placed on the same relative performance index, and the result is capped where a card's memory could not sustain it. Nobody benchmarked these exact pairings, which is why you will not find frame-rate figures here: a number invented by a formula would look more precise than anything the method can support. Drivers, the processor beside the card, the storage the game sits on and whatever upscaling you enable all move the real answer.

Other games

The rest of the machine matters too

A card that clears the bar can still be held back by the processor in front of it, and a supply that cannot feed it will shut down mid-session rather than drop frames.