Most failed first builds are decided before the first screw. A processor that does not match the board's socket, memory of the wrong generation, a graphics card longer than the case allows or a supply without the right connector cannot be fixed with care during assembly — only with a return. So the first step is a list, not a screwdriver.
The six checks that matter
- Socket. The processor and the motherboard must share one: AM5 with AM5, LGA1851 with LGA1851. The chipset then decides features, not whether it fits.
- Memory generation. A board takes DDR4 or DDR5, never both. The slots are keyed differently, so the wrong kit physically will not go in.
- Form factor. The case must list the board's size (ATX, Micro-ATX or Mini-ITX).
- Graphics card length. Compare the card's length with the case's maximum, and remember front radiators and fans take some of that room.
- Cooler clearance. Air towers have a height limit set by the side panel; liquid coolers need a radiator mount of the right size.
- Power. The supply needs headroom over the full load and the native connectors your card asks for.
This is exactly what the assembly simulator checks as you drop each part in: it measures every one of those numbers against the real specifications and refuses to boot a build that would fail on your desk. Doing it there first costs nothing. If you are still choosing parts, the order to buy them in saves you from the most common dead end, and the power supply guide covers the one part people most often under-buy.
What you need on the table
A Phillips #2 screwdriver, ideally magnetic, does almost the whole job. Add a torch, a few cable ties and the motherboard manual, open at the page with the board layout. Build on a hard table rather than carpet, touch something metal before handling parts, and keep each part in its antistatic bag until you need it.